
Software guides
Blender PBR materials: connect maps and check real scale
A practical setup sequence for architectural materials in Blender, with a known-size plane, map checks and a restrained approach to relief.
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Worked dimensions, software walkthroughs and handoff checklists. Practical guides from your first surface reference to the final project files.

FEATURED GUIDE / Texture preparation
Prepare a surface photograph, separate perspective from lighting problems and check repeat boundaries and physical scale before exporting.
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Software guides
A practical setup sequence for architectural materials in Blender, with a known-size plane, map checks and a restrained approach to relief.
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Software guides
Check physical coverage, repeat count and grain direction in SketchUp without confusing a single slab with the complete texture image.
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Materials & patterns
Use a 600 mm tile example to separate product dimensions, joint spacing and repeat coverage, then coordinate texture and drawing outputs.
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Materials & patterns
Separate scale, repetition, lighting, roughness and relief problems, then evaluate formwork marks on a measured test wall.
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Library & handoff
Organise textures, hatches, source information and product documents into a reusable handoff with clear naming, revisions and review notes.
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Library & handoff
What Poly Haven, ambientCG, ShareTextures, Textures.com, Architextures and Fab give you, and under which licence. How to check a free texture’s licence, real-world size and PBR maps before it goes into a project.
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Texture preparation
A 16K texture is 16,384 × 16,384 pixels, 8K is 8,192 and 4K is 4,096; a 16K screen is 15,360 × 8,640. Work out pixel density from real size and pick the resolution a render needs.
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Materials & patterns
Build a brick texture with a complete running, third or quarter bond cycle, then check its physical repeat before exporting.
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Materials & patterns
Choose travertine grain direction, slab dimensions and joint treatment, then evaluate repetition and derived surface relief.
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Library & handoff
Organise reusable architectural textures by source, scale and intended use, and understand what a CC0 licence does and does not establish.
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Texture preparation
Choose a texture source, state its dimensions, inspect repeats and keep material documentation together.
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Texture preparation
Base colour, roughness, normal maps and a practical material handoff for architectural visualisation.
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Software guides
Understand model and drafting patterns and plan a careful PAT handoff.
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