PLUG-INS / REVIT
MATERIALHAUS for Revit
Revit 2026WindowsBetav1.2.3
A MATERIALHAUS tab in the ribbon and your library docked beside Properties. Select elements, click a material: faces are painted, maps sit at real size, and sections get a cut pattern.

WHAT IT DOES
- 01
A MATERIALHAUS tab in the ribbon, and the library docked beside the Properties palette.
- 02
Select walls, floors, roofs or ceilings and click a material: it becomes what they are made of, their layer — the material sections, schedules and quantities read.
- 03
Only what you pointed at changes: the type is copied (“Generic - 200mm · Red Brick”), and the next wall given the same material joins that copy.
- 04
Select nothing and pick faces, as with Revit’s Paint tool: the face says which side, so which layer. Painting faces only is one switch away.
- 05
The full MATERIALHAUS editor opens in a window inside Revit. Edit a material from the library or the project, and saving updates the project’s material in place — every wall and face using it changes with it.
- 06
Ready-made: the collection and 800+ CC0 scans in the pane. Save any project material back to MATERIALHAUS at the size Revit shows it.
- 07
Appearance maps at their real size, with surface and cut fill patterns drawn from the same module.
- Becomes
- A Revit material: appearance at real size, with surface and cut fill patterns
- Editor
- Inside Revit
- Run in
- Revit 2026 · Windows
- Download the .zip file and unzip it.
- Move the MATERIALHAUS.bundle folder into %APPDATA%\Autodesk\ApplicationPlugins.
- Start Revit. It asks whether to load an add-in that is not yet signed: choose Always Load.
- MATERIALHAUS ▸ Material Library, and sign in once — Google or email, in your browser.
TROUBLESHOOTING
If you get stuck
Revit asks whether to load the add-in.
Revit asks the first time it opens a new add-in. Choose Always Load and it will not ask again.
Will every wall of that type change?
No. The type is copied (“Generic - 200mm · Red Brick”) and only the elements you selected move to the copy. The next wall given the same material joins the same copy.
A family did not take the material.
Families Revit will not paint take it through their own Material parameter. Anything that could take neither is named in the result.
Which Revit versions?
Revit 2026 on Windows. Earlier versions are not offered yet.
GOOD TO KNOW
In use
- The first time Revit opens the add-in it asks whether to load it; choose “Always Load”.
- Surface and cut fill patterns come from the same module as the texture, so the hatch meets the texture at the same joint.
- Families Revit will not paint get the material through their own Material parameter. Anything that could take neither is named in the result, not left for a render to reveal.
- Works in Revit 2026 on Windows. The add-in talks only to materialhaus.com; nothing about your model leaves your computer, and the server notes which plug-in your account uses, never what is in the model.
The same material, at the same size, in the other programs too.
Beta · SketchUp 2024–2025MATERIALHAUS for SketchUpApply in one undo step; a texture someone rescaled by hand is caught and put back at its real size.SketchUp extension →
Beta · 3ds Max 2024–2025MATERIALHAUS for 3ds MaxA Corona or Physical material with every map connected, and a real-world UVW Map on each object.3ds Max plug-in →
Beta · Blender 5.2MATERIALHAUS for BlenderA real-world node group: the texture keeps its size on walls and floors alike, never mirrored.Blender add-on →SketchUp is a trademark of Trimble Inc. Autodesk, Revit and 3ds Max are trademarks of Autodesk, Inc. Corona is a trademark of Chaos. Blender is a trademark of the Blender Foundation. MATERIALHAUS is not affiliated with or endorsed by any of these organisations.