
Texture preparation
Photo to seamless texture: from capture to material package
Prepare a surface photograph, separate perspective from lighting problems and check repeat boundaries and physical scale before exporting.
Read ↗MATERIALHAUS / JOURNAL
Worked dimensions, software walkthroughs and handoff checklists. Practical guides from your first surface reference to the final project files.

Texture preparation
Prepare a surface photograph, separate perspective from lighting problems and check repeat boundaries and physical scale before exporting.
Read ↗
Texture preparation
A 16K texture is 16,384 × 16,384 pixels, 8K is 8,192 and 4K is 4,096; a 16K screen is 15,360 × 8,640. Work out pixel density from real size and pick the resolution a render needs.
Read ↗
Texture preparation
Choose a texture source, state its dimensions, inspect repeats and keep material documentation together.
Read ↗
Texture preparation
Base colour, roughness, normal maps and a practical material handoff for architectural visualisation.
Read ↗