PLUG-INS / BLENDER

MATERIALHAUS for Blender

Your MATERIALHAUS library in Blender’s sidebar. Select objects, click a material, and it goes on at the size it measures in the world, on every face.

Status
Beta
Version
0.1.1
Supports
Blender 5.2
System
Windows
The library panel, inside Blender — a real capture, with sample materials

WHAT IT DOES

  1. 01

    A MATERIALHAUS tab in the 3D Viewport’s sidebar, with every material as a swatch of the same 1.2 m of surface, so sizes compare at a glance.

  2. 02

    Select objects and click Apply: a Principled BSDF material with its colour, roughness and metalness maps.

  3. 03

    The texture arrives at its real-world size on every face — walls, floors, any orientation — and never mirrored. The scene’s unit scale is respected.

  4. 04

    Relief at the depth the material states; displacement in Cycles when you ask for it. A material that states no depth gets no invented relief.

  5. 05

    Apply the same material twice and the one in the file is reused, in one undo step. Objects with unapplied scale are pointed out, with a button to apply it.

INSTALL

In four steps.

Download for Blendermaterialhaus-blender-0.1.1.zip
  1. Download the .zip file.
  2. Drag it onto Blender, or Edit ▸ Preferences ▸ Get Extensions ▸ Install from Disk.
  3. In the 3D Viewport press N (with the mouse over it) and open the MATERIALHAUS tab.
  4. Sign in once. Your browser opens; use Google or email, whichever you use on MATERIALHAUS.

GOOD TO KNOW

Said plainly

  • Run inside Blender 5.2 on Windows. Other releases and macOS have not been tried yet, so they are not listed.
  • Blender has no real-world map size, so the add-on builds the coordinates in a node group named “MATERIALHAUS real-world” from each object’s own axes. Apply an object’s scale (the panel offers it) for the size to be exact.
  • Relief made by MATERIALHAUS is estimated from the colour, not measured; the panel says which. The website’s editor inside Blender is not in this version.
  • Blender asks add-ons to be GPL-compatible, so this add-on’s code is GPL-3.0-or-later. Your materials, your account and the MATERIALHAUS service are not affected by that licence.
  • The add-on talks only to materialhaus.com. Nothing about your scene leaves your computer, and there is no usage tracking.

Working in other software as well?

SketchUp is a trademark of Trimble Inc. Autodesk, Revit and 3ds Max are trademarks of Autodesk, Inc. Corona is a trademark of Chaos. Blender is a trademark of the Blender Foundation. MATERIALHAUS is not affiliated with or endorsed by any of these organisations.